![]() Inno has killed off the social interaction element from the event. of 5 apples, we might as well remove them completely. One thing that put me off was the amount of apples available from trees. The baskets and lock mechanism was better explained in the announcement, though I have yet to observe the 3-day changing prizes. I personally am glad that the Cornucopia was removed since that only added to the confusion. The 2016 Fall Event was way too complicated. I'm trying to point out how current design is actually used by players in hopes of future design being that much the better and wiser.The event this year is much better than last year's. Once again, I'm not trying to figure out how to get through what is on offer. Maybe they didn't realize the internal event squabble. Maybe their view is different and they want the player to need to choose which they want more. My personal view, though, is that if the developers are going to add an event feature for the players to use, then they shouldn't add another event feature negatively interacts with the first. Is the game aimed at/designed for the player who has foreknowledge or not, that I have no idea. Do most of them require heavy supposition or foreknowledge of upcoming tasks, yes. I was really just trying to provide feedback to the devs that their left hand and right hand should be introduced to each other.Īre there techniques to improve the likelihood of getting through the event cleanly or quickly, sure. We'll all make it through one way or another (doing groups is great, but defeated by a single day of too-busy as all groups reset to one). I'm not really looking for a strategy though. Click to expand.I appreciate the effort to suggest workarounds for the issue.
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